10 for the Developers: Episode 13
Opinião e análiseInglês
This week, Development Director out of Foundry 42 Frankfurt Brian Chambers answers questions from our development subscribers. 00:51 - What drew you to Star Citizen? 02:45 - Working with 4 Studios 04:45 - Creating Procedural Locations 07:12 - Procedural Planet Generation 08:59 - Technical Challenges 11:29 - Cinematics 13:14 - German CS Team 16:26 - AI 18:27 - Game Development Priorities 19:48 - Squadron 42 Procedural Worlds Bonus Questions 21:06 - DX12 25:33 - Animation Drawbacks 28:26 - PC vs Console Brian’s Fire Round 31:53 - VR, Head-tracking Support? 32:17 - Spinning Planets 32:27 - Space Limitations 32:44 - Bed Head 32:55 - Procedural Tech 33:15 - Weapon Effects 33:31 - Game Play Systems 33:52 - Pilot Enter and Exit 34:04 - Born this Way ------------------------------------------ Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen. Be sure to visit Roberts Space Industries here and on your favorite social platform: RSI - http://RobertsSpaceIndustries.com Facebook - http://bit.ly/RSI_Facebook Twitter - http://bit.ly/RSI_Twitter Twitch - http://bit.ly/CIGCommunity Twitch (Star Citizen) - http://bit.ly/RSI_Twitch Instagram - http://bit.ly/RSI_Instagram Google+ - http://bit.ly/RSI_GooglePlus